Product UX/UI
01- Core product experiences
- Multi-step flows
- Onboarding
- Data-heavy interfaces
I’m most useful when a product needs clarity — whether it’s a weak flow, a fuzzy direction, or a part of the experience that isn’t working yet. Below I listed the areas where I can help most
I write to structure my thoughts, learn through the process, and maybe help someone else along the way
Prices go up quietly through limits. A look at cost per task against intelligence to pick models for routine work instead of going on impressions.
Is a $20 tool worth 3 hours of your time? It depends on what you'd actually do with those hours, and whether the tool makes you feel better.
Same 12-second animation took 7 minutes in Cavalry and 35 in Remotion. A quick take on code-first vs visual-first tools for product video.